#!/usr/bin/make -f

include /usr/share/dpkg/pkg-info.mk

export DEB_BUILD_MAINT_OPTIONS = hardening=+all

%:
	dh $@ \
		--sourcedirectory=prboom2 \
		--with bash_completion

override_dh_auto_configure:
ifneq ($(DEB_BUILD_ARCH),$(DEB_HOST_ARCH))
	dpkg-architecture -a$(DEB_BUILD_ARCH) -f -c dh_auto_configure --reload-all-buildenv-variables -Bbuild-native
	dpkg-architecture -a$(DEB_BUILD_ARCH) -f -c dh_auto_build -Bbuild-native
endif
	dh_auto_configure -- \
		-DCMAKE_INSTALL_BINDIR=games \
		-DDSDAPWADDIR=/usr/share/dsda-doom \
		$(if $(filter $(DEB_BUILD_ARCH),$(DEB_HOST_ARCH)),,-DIMPORT_EXECUTABLES=../build-native/ImportExecutables.cmake)

override_dh_installchangelogs:
	dh_installchangelogs -- patch_notes/v$(basename $(DEB_VERSION_UPSTREAM))*

override_dh_gencontrol:
	dh_gencontrol -pprboom-plus             -- -v3:$(DEB_VERSION_UPSTREAM_REVISION)
	dh_gencontrol -pprboom-plus-game-server -- -v3:$(DEB_VERSION_UPSTREAM_REVISION)
	dh_gencontrol --remaining-packages

execute_after_dh_install:
	rm -f debian/dsda-doom/usr/share/doc/dsda-doom/COPYING*

# No dbgsym packages:
override_dh_strip:
	@echo "NO--THANKS ANYWAY--but not building dbgsym packages for MX Linux"
	dh_strip --no-automatic-dbgsym
