Source: gamescope
Section: contrib/games
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders:
 Stephan Lachnit <stephanlachnit@debian.org>,
 Safir Secerovic <sapphire@linux.org.ba>,
Rules-Requires-Root: no
Build-Depends:
 debhelper-compat (= 13),
 cmake,
 glslang-tools,
 hwdata,
 libavif-dev,
 libbenchmark-dev,
 libcap-dev,
 libdisplay-info-dev,
 libdrm-dev,
 libeis-dev,
 libglm-dev,
 libinput-dev,
 libliftoff-dev (>= 0.5.0),
 libluajit-5.1-dev,
 libpipewire-0.3-dev,
 libpixman-1-dev,
 libsdl2-dev,
 libseat-dev,
 libstb-dev,
 libvulkan-dev,
 libwayland-dev,
 libwlroots-0.18-dev (>= 0.18.0),
 libx11-dev,
 libx11-xcb-dev,
 libxcb-composite0-dev,
 libxcb-composite0-dev,
 libxcb-dri3-dev,
 libxcb-errors-dev,
 libxcb-ewmh-dev,
 libxcb-icccm4-dev,
 libxcb-image0-dev,
 libxcb-present-dev,
 libxcb-render-util0-dev,
 libxcb-render-util0-dev,
 libxcb-render0-dev,
 libxcb-res0-dev,
 libxcb-shm0-dev,
 libxcb-xfixes0-dev,
 libxcb-xinput-dev,
 libxcb1-dev,
 libxcomposite-dev,
 libxdamage-dev,
 libxext-dev,
 libxfixes-dev,
 libxkbcommon-dev,
 libxmu-dev,
 libxrender-dev,
 libxres-dev,
 libxtst-dev,
 libxxf86vm-dev,
 meson,
 pkgconf,
 spirv-headers,
 vkroots-headers (>= 0~202404300106git5106d8a),
 wayland-protocols,
 xwayland,
Standards-Version: 4.7.0
Homepage: https://github.com/Plagman/gamescope
Vcs-Browser: https://salsa.debian.org/games-team/gamescope
Vcs-Git: https://salsa.debian.org/games-team/gamescope.git
X-Style: black

Package: gamescope
Architecture: any
Depends:
 xwayland,
 ${misc:Depends},
 ${shlibs:Depends},
Recommends:
 seatd,
Suggests:
 libcap2-bin,
 pipewire-audio,
Description: Micro-compositor for game scaling
 Gamescope wraps your games to give them scaling and fullscreen options. It
 provides a Wayland compositor to your games, but gamescope runs under both
 Wayland and X.org.
 .
 Your game sees a virtual display at the resolution you specified. You see a
 scaled view in a window or fullscreen. This is useful when either the game or
 your system do not permit running the game at native window/screen sizes. You
 can also use integer scaling to keep your pixels sharp and pixelated.
