#pragma once #include #include #include #include #include "RemoteEndPoint.h" #include "stream.h" #include "threaded_queue.h" namespace lsp { class Log; } namespace lsp { class websocket_stream_wrapper : public istream, public ostream { public: websocket_stream_wrapper(boost::beast::websocket::stream& _w); boost::beast::websocket::stream& ws_; std::atomic quit {}; std::shared_ptr request_waiter; ThreadedQueue on_request; std::string error_message; bool fail() override; bool eof() override; bool good() override; websocket_stream_wrapper& read(char* str, std::streamsize count) override; int get() override; bool bad() override; websocket_stream_wrapper& write(std::string const& c) override; websocket_stream_wrapper& write(std::streamsize _s) override; websocket_stream_wrapper& flush() override; void clear() override; std::string what() override; }; /// The top-level class of the HTTP server. class WebSocketServer { public: WebSocketServer(WebSocketServer const&) = delete; WebSocketServer& operator=(WebSocketServer const&) = delete; ~WebSocketServer(); /// Construct the server to listen on the specified TCP address and port, and /// serve up files from the given directory. explicit WebSocketServer( std::string const& user_agent, std::string const& address, std::string const& port, std::shared_ptr json_handler, std::shared_ptr localEndPoint, lsp::Log&, uint32_t _max_workers = 2 ); /// Run the server's io_context loop. void run(); void stop(); RemoteEndPoint point; private: struct Data; /// Perform an asynchronous accept operation. void do_accept(); /// Wait for a request to stop the server. void do_stop(); Data* d_ptr = nullptr; }; } // namespace lsp